Sound Design - Concept Research
For Dead in the Water,
we want our topic to really hit home, and I aim to create a sound design around
that idea. After discussing it with Lizzie, we plan to give the film some
texture, so to say. When the sound is synchronous with shots of the farms, it will
be very raw and unnerving, making the audience feel like they are there but
don’t necessarily want to be. With the interviews of people who are affected by
the waste, we plan to keep the sound very intimate and personal with some
background music to match their emotions. Since Concentration swayed more to the scientific side of things, we are
trying to appeal to people’s humanity. We want to implement a very rural feel
to our film, and so, Lizzie has already hired a guy that will do our score. He
plays a lot of acoustic music that includes guitar, drums, and keyboard. He
also has a friend that plays the violin who could record some tracks for our
more emotional moments. The last sound technique we plan on using is sound
effects to synchronize with our animation (if we are able to incorporate that).
It will have the feel of those “infographic” videos and will visually explain
what a CAFO is, as well as the process of how waste gets into the air and
water. I will pull free, non-copyright sound effects from the internet and pair
that with music. Our goal with this is to give a simple visual to help our
audience easily understand the issue. Listed below is the sound equipment we
will need:
- · Sound Recorder
o
Options in order from best to worst: Zoom H6,
Zoom F8 Multitrack Field Recorder, Zoom H4n
- · Sennheiser MKH-416 Shotgun Mic w/ blimp & deadcat
- · Cardioid Condenser Mic
- · Possibly a lavalier mic
- · XLR cable
- · Boom pole
- · Headphones
- · Laptop or desktop computer
- · Sd card(s)
- · Hard drive
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